Tag Archives: Kids

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Apple Pays Parents $100M for Kids’ Covert App Buys

In today’s “Bloomberg Big Number,” Betty Liu reports that Apple is returning $100 million to parents whose kids purchased up to $30 of apps without their consent. She speaks on Bloomberg Television’s “In The Loop.”

How Tech-Savvy Are Our Kids – Infographic

An infographic which looks into how tech-savvy our kids are with three predictions as to where we see kids and technology in 10 years.

Source: Visual.ly, Angiolotty

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Who Says Chuck E. Cheese Is Only For Kids? – Video

My daughter is a huge fan of Chuck E. Cheese and we go there on a more or less regular basis. Looking around, it is clear that parents are not so much bothered with visiting. Take a look at the video, it is funny.

Kids Want Parental Ratings For Apps – Infographic

Your kids like their privacy, but as a parent, they understand your goal is to protect them. This may come as a surprise, but according to a recent survey, 58% of respondents between ages 13 to 17 said they would like apps to have parental ratings, like the MPAA ratings for movies.

Parents agree — 90% said they’d like apps to have a rating system. Overall, 77% of survey respondents said apps should have ratings.

There are many useful apps, but app developers have created some naughty ones too, like this one that doubles as a sex toy.

SEE ALSO: For Kids, Android Is Safer Than iOS

The survey of 1,000 people was conducted by SodaHead.com, an online opinion-based community.

The survey also goes on to explain how much people pay for apps based on their age group. The most popular types of apps are games (31%), followed by social media (27%), news/weather (12%) and music (11%). Overall, 47% of respondents have paid for an app, with 63% of teens ages 13 to 17 paying for an app, compared to only 30% of those 65 and older.

Since smartphones are increasingly ubiquitous among today’s youth, parents have to be more vigilant about monitoring what they’re children are exposed to — whether that’s inappropriate content or online predators. Parents can install tracking apps on their child’s cellphone to monitor what content they look at, but some parents feel this shows your kids you don’t trust them.

Check out this infographic below and tell us, do you think apps should have ratings?

Source: Mashable.com

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Gaming In The Classroom, Game Based Learning Improves Student Engagement – Infographic

Gaming gets a bad rap a lot of the time. It rots kids’ brains, turns them into vegetables; it makes kids’ socially isolated and neglect their studies — those are the most common charges, and are certainly based in reality.

Used responsibly, however, gaming can become a force that actually helps mold young minds for the better. The use of electronic games in education is on the rise, and many teachers are finding that it helps students not only retain information, but remain engaged and motivated as well.

How? According to University of Bristol neuroscientist Paul Howard-Jones, there’s some serious science behind the theory. Electronic games, the thinking goes, stimulate the brain to produce the chemical, dopamine. Dopamine plays a number of important roles in the brain, not least among them aiding cognition. Moreover, smartly deployed gaming helps kids because it lets them maintain an active role in their learning processes, and explore and experiment on their own.

To explore the growing role of electronic games in schools, the Internet education portal OnlineSchools.com recently surveyed a number of sources, including Education Week, Ed.gov and the NEA Foundation.

Among their more notable findings, 3,500 Chinese students used an online learning course that included digital games to help them learn English. In a survey of their teachers, 95% said the digital program increased motivation among the students. Similarly, another study found that students who used a computer-learning program that included game-like elements scored 5.5 points higher in regional percentile rankings.

Check out the infographic for the fuller picture, then let us know in the comments: What kind of role do you think gaming can play in education?

Source: Mashable.com, OnlineSchools.com

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Kids And Technology, More Mobile Than Ever – Infographic

We know the iPad has become a major hit with adult tech consumers since Steve Jobs first introduced the gadget back in 2010. But did you know tablets have scored big points with kids as well?

Humans are becoming familiar with digital technology and devices earlier than ever. In fact, more than half of children between the ages of five and eight have already used tablets to play or learn, according to some research. For kids between the ages of six and 12, the iPad was the most coveted gadget last Christmas. Tablets are permeating family life, too; in households that own a device, kids 12 and under get their hands on it more often than not.

The iPad, especially, is becoming prevalent in American education. More than 1.5 million are currently in use by students, and schools bought some 47,000 in the first month-and-a-half after its release. There are currently more than 20,000 apps meant for education, and 80% of learning apps in the App Store target kids. Some studies even show that students who have access to iPads do better in school than kids who don’t.

All this information comes from creative media agency MDG Advertising, which pulled research from sources, including CNN, The Wall Street Journal, MarketWatch and others to produce the following infographic. Check it out below for the fuller picture.

How old should kids be before they are allowed to use tablets and other digital gadgets? Share your opinion in the comments.

Source: Mashable.com, mdgadvertising

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Cyberbullying: Why You Should Talk To Your Kids – Infographic

There is a lot to do before your kid’s school year gets started. Hopefully, having a talk about cyberbullying will be on your to-do list.

According to a recent study by internet security company McAfee, kids are witnessing and sometimes engaging in cyber bullying. Almost one in four of teens claimed to be a target of cyberbullying and two-thirds of all teens have witnessed cruel behavior online, notes the Teen Internet Behavior study.

But only one in 10 parents are aware that their teens could be targets of cyberbullying.

Today’s schoolyard is Facebook, with slightly more than 92% of teens saying cruel behavior takes place on the site. Kids say bullies also make attacks on Twitter (23.8%), MySpace (17.7%) and Instant Messager (15.2%).

But teens will stand up to bullies online. When witnessing others being attacked, 40% of teens have told the person to stop, 20.7% have told an adult but 6.3% joined in. When being attacked themselves, 65.8% of teens responded to the attacker (with 35% responding in person).

Some of these online confrontations are hashed-out in the real world, where 4.5% of teens have been in a physical fight with an online bully, while about 15% avoided school.

Source: Mashable.com, mcaffee

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Total Gadget Immersion – The New Nanny – Infographic

Gadgets such as smartphones and tablets are becoming more and more embedded in kids’ lives. From middle schoolers with smartphones to babies who are comfortable with an iPad but can’t work a magazine, many children today grow up as true digital natives. And parents are catching on that gadgets can help control and distract their little rugrats.

According to one study, nearly a quarter of parents have given their kid a smartphone, iPod or iPad to keep them busy while they take care of business. Nearly 40% of kids aged eight and under have used tablets or smartphones in some capacity. And tablet usage by kids aged 12 and under rose nearly 10 percent from last summer to fall, according to another survey…Read More

Source: Schools.com, Mashable.com